Changelog

A public record of what's changed at GameJadoo over time. New games added, features shipped, editorial improvements made, policies published. Because we believe transparency about our own work is part of what makes GameJadoo trustworthy.

July 2026Editorial standards + long-form content push

  • Published public editorial guidelines page with our full editorial principles.
  • Published content standards page with specific quality thresholds for every content type.
  • Published detailed game review methodology page covering our six-criteria rubric.
  • Added individual biography pages for each of the four editors on the team.
  • Published three new long-form blog posts (3,000+ words each): "How HTML5 Replaced Flash", "The Science of Casual Games", "The Complete Guide to Chromebook Gaming".
  • Added 2,000-word editorial essay to the homepage covering the state of browser gaming in 2026.
  • Added a full glossary of 60+ casual and browser gaming terms.
  • Added a dedicated FAQ page with 40+ answered questions.
  • Added a media kit page for journalists and content creators.
  • Enhanced BlogPosting structured data with Speakable, editorial policy URLs, expanded Person schema.

June 2026Site cleanup + accessibility improvements

  • Deprecated all auto-generated long-tail pages to focus indexation on hand-written editorial content.
  • Migrated all canonical URLs to absolute form to prevent duplicate-content issues.
  • Improved mobile navigation UX: coin widget collapses to compact form on narrow screens.
  • Added cosmic universe background across the whole site.
  • Redesigned the /me stats dashboard with clearer level progression and calendar view.
  • Consent Mode v2 implementation for AdSense compliance.

May 2026Retention system + PWA

  • Added user progression system: 15 achievements, streak calendar, personal stats page.
  • Made the site installable as a Progressive Web App (PWA) with offline shell.
  • Added recommendation row on the homepage powered by play history.
  • Enhanced search box with autocomplete dropdown and recent-search memory.
  • Blog post reader improvements: reading progress bar, floating share dock, auto-generated table of contents.

April 2026Content depth pass

  • Long-form original content added to 120+ game pages.
  • Expanded blog to 24 articles including strategy guides and pillar lists.
  • Added category-specific SEO content on all 8 category pages.
  • FAQ structured data added to all game pages.
  • HowTo schema added to step-based blog posts.

March 2026Mobile UX overhaul batch 5

  • Full-screen game layouts rolled out to all 120 games.
  • On-screen control pads added to games that previously required keyboard input.
  • 60fps frame-rate cap implemented to prevent hangs on high-refresh-rate mobile browsers.
  • Score row and play overlay standardized across all games.

February 2026Library expansion

  • Added new arcade titles: Fruit Merge, Suika Merge, Wordle Daily.
  • Added board games: Chess Mini, Chess vs AI.
  • Added skill games: Reaction Test, Click Speed.
  • Retired 8 games that failed the current-quality bar.

January 2026SEO foundation

  • Migrated homepage to Bento-grid layout with 24 hero games.
  • Published pillar hub pages: unblocked games, 2-player games, Chromebook games, best free games 2026.
  • Set up Google Search Console and Bing Webmaster.
  • Deployed site-wide structured data: Organization, WebSite, VideoGame, FAQPage, BreadcrumbList, ItemList.

Late 2025Site launch

  • Original 100-game library published.
  • First 12 blog posts covering game strategy and curated lists.
  • Public Privacy Policy, Terms of Service, and DMCA policies.
  • Editorial team of four established.

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