Every game considered for GameJadoo is played by someone on the editorial team before publication. This page describes the first-pass review function: what it looks at, what disqualifies a game, and how the notes are captured.
What this role covers
First-pass play session — every new candidate game is played across desktop and mobile before any consideration for listing.
Scoring against the review checklist — see the full criteria on our How We Review Games page.
First-pass notes — the reviewer's written notes become the starting text for the game description.
Rejected-games log — a running internal record of games that failed the review, so we do not re-review the same broken build.
What gets a game rejected
A candidate game is rejected outright if any of these apply:
Broken or unusable on mobile in portrait orientation.
First-play time far longer than a few seconds because of bloat, splash screens or intrusive loaders.
Ads placed inside the gameplay frame itself.
Direct pixel-identical clone of a game already in the library.
Pay-to-win mechanics or manipulative "near-miss" psychology.
Content unsuitable for a general family audience.
We do not publicly name rejected games. Studios deserve the chance to fix issues without being called out. The internal log is only for our own reference.
Genres this role typically covers
Arcade — quick-reflex classics.
Action — physics-driven and kinetic games.
Skill — timing and precision games.
Shooter — arcade shooters and target games.
Deep-strategy titles (chess, sudoku, long-form puzzles) usually get an additional pass by the Editorial Lead for strategy content.
To submit a game for review, email gamejadoo100@gmail.com with "Game Submission" in the subject line and a link to your game. See the Careers & Contributing page for details.
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